CQ Official Logo - Shield Text Main.png
Founded November 9th, 2009
Founded by Gregory Wheeler, Jamie Davies, Nicholas Kapusinski
Current Clan Council
Website Administration Staff
Countries our members are from
Member Countries Map.png
Guilds
The Questing Clan of RuneScape
Guild Founded March 12th, 2018
Guild Founders Cireon, Draziw, Earth
Shane, Sirapyro
Head of Guild Council Earth
Head of Honor Council Xurdones
Number of Members 460+
Old School Clan Quest
Guild Founded July 8th, 2018
Guild Founders Roadsick, Irene Angel, Ragulu
Santa Ends, Sugam
Head of Guild Council Francine1225
Head of Honor Council Prinessi
Number of Members 100+
Chess Guild
Guild Founded June 8, 2021
Guild Founders Choto 3000, Derparnieux, Diapolo10
Ilikeslayer, Shiro_Shana
Head of Guild Council Derparnieux
Head of Honor Council Diapolo10
Number of Members 15+

Clan Quest is an online community dedicated to providing its members infrastructure and branding. Clan Quest hopes to better enable its members to organize and enjoy their various interests. Members who share interests organize themselves into various Guilds, which collectively comprise the Clan Quest community as a whole. These Guilds have a presence in multiple online games and communities, and collectively strive to be standards by which other online communities are measured.

Originally founded within the Jagex hosted game RuneScape, the Runescape Guild would eventually split off into additional interests. With its restructuring, as outlined in the 2018 Constitution, Clan Quest as an online community is no longer exclusive to RuneScape as it had been since it was founding on November 9th, 2009.

Conceived as a community for serious "Questers", the Clan Quest community has always striven to create a welcoming place where individuals of all types can get join together, have fun, and better themselves. Clan Quest's members are avid followers of game lore, enjoy providing help with difficult aspects of game to other players, and are not opposed to making puns.

History

   Main Article: Clan Quest/History
Founded on November 9th, 2009, Clan Quest has a long and complicated history leading it to today. Much of that history is intertwined with the history of the Questing Clan of RuneScape. That Guild, which currently is the largest guild within Clan Quest, and is focused on gaming within the Jagex game RuneScape, made up the entirety of Clan Quest until March 12th, 2018 when the modern Constitution was implemented. Clan Quest has since expanded and branched out into other games and interests. A timeline of major events throughout the history of Clan Quest is one of the site's most visited pages.

Early History

In the time between its founding on November 9th, 2009, and the modern Constitution, ratified on March 12th, 2018, Clan Quest was a gaming community centered exclusively around the Jagex created game RuneScape 3. It was originally founded by Draziw along with his friends Kappathegray and Sethron 666 in an effort to provide a place for fans of the games "Quests" to come together under a common interest. Not only was Clan Quest meant to be a community for questers, it was also meant to be a resource for them. Within a few months time Clan Quest had earned a reputation as a reliable and effective "Quest Help" Clan among the game's community, differentiating itself from other popular quest clans at the time who were focused on appealing to players that had completed every quest. Clan Quest has always catered to players actively playing the game, learning the lore, and completing the quest. Because novice players eventually become experienced, Clan Quest quickly grew into a community of experienced players, humble, and happy to help the inexperienced.

As the community grew it gained recognition from Jagex, as well as considerable influence within the game's community. The three founders, Draziw, Kappathegray, and Sethron 666 began to expand the amount of people who could help with its management, and so a Constitution was written to give an official voice to a "Low Council" and an "Honor Council". In July 2011 this would be replaced by the official Clan Charter, which served as the law of Clan Quest until the passage of the current constitution. The Clan's community grew throughout the time between, with over two thousand players who have called Clan Quest their home. Throughout 2017 and early 2018, people started to focus on expansion, especially to other games. And so, work on the modern Constitution began.

2018 Constitution

After more than eight years as a RuneScape community, Clan Quest made a push to broaden its horizons. With more real-life meetings occurring and members looking for more ways to keep up with their friends outside of RuneScape, it was clear accommodations for expansion needed to be made. On March 12th, 2018, after days of voting, a modern Constitution was passed into official Clan Quest law that put in place the necessary infrastructure to expand into more games and interests. The Clan Council was formed out of the Clan's founders and those they chose to join them, while the "Guild" structure was put in place to manage each game and interest individually, where its own community would be free to manage themselves as they best saw fit.

On July 1st, 2018, the second ever Guild of Clan Quest was formed: Old School Clan Quest, based in Old School RuneScape. While not a dramatic departure from the Questing Clan of RuneScape, this legitimized the Guild system and set the precedent going forward for all future expansions.

Today, the Clan has grown into something larger than the shared love of a game.

Clan Government

   Main Article: Clan Government
The Government of Clan Quest has had a history as long as the Clan itself, and though it has taken many forms over the years, the overall structure has remained recognizable to its original management systems implemented at the founding. Initially the Clan was run solely by its founders (Draziw, Kappathegray, and Sethron 666), but as their real life commitments began to cut down their play time, they began to allow more members to have a larger role in managing and moderating the in game Clan Chat, and eventually the forums. More individuals were promoted to the "High Council", the de facto leaders of the Clan, such as ChadMcBadd, Bigg Doggg, and Anamona. The role of "Captains", who possessed moderator rights in game, were re-branded as the "Low Council" and their membership was made more exclusive, and a popularly-elected group known as the "Honor Council" was formed. A Constitution was written to make all of these roles the "law of the land", so to speak, but it was replaced by the official Clan Charter soon after, in July 2011.

The Clan Government shifted, especially in its membership, over the next several years but was bound to the Charter. In 2017 an effort was undertaken to draft a brand new Constitution to both modernize Clan Quest, and to create an infrastructure which would allow for the Clan to expand into games beyond just RuneScape. On March 12th, 2018, this new Constitution was officially voted into Clan Quest law, and it provided a new structure to the Clan Government. It defined two major positions in the Clan: The "Government" and the "Membership-at-Large", where the former serve as the administrators, managers, moderators, peace keepers, and general leaders of the Clan and each of its Guilds, while the Membership-at-Large defines every person who is a member of Clan Quest and any of its Guilds.

The Clan Government was largely redefined in the 2018 Constitution, but still resembled its former self. The former High Council was renamed to the Clan Council, and would no longer serve as the leading body of the Questing Clan of RuneScape, but rather as the leading body of Clan Quest as a whole. They provide the tools necessary for each of Clan Quests Guilds to function, such as its website, discord, github, branding, merchandise, and any and all monies. The Guilds of Clan Quest, no longer led by a High Council, would instead by led by a newly created group: the "Guild Council". The Guild Council effectively had the combined duties of the old High and Low Councils, and became the top governing body of each individual Guild within Clan Quest. The Honor Council remained as the third branch of the Clan Government, but was left largely unchanged. They were, however, given a significant amount of power in their ability to impeach any member of any Guild.

In addition to the newly redefined roles of the Government, the Constitution gave each of these bodies the ability to create subgroups of themselves to assist in performing additional roles for the Clan. As of the Constitutions launch in March 2018, the most significant of these subgroups are the Moderators and Content Editors, under the Clan Council. Every member of the Clan Government falls into one of the three major bodies defined in the Constitution - The Clan Council, Guild Council, and Honor Council - or one of their subgroups.

If you would likely to quickly review every member of the Clan Government - in all of its Guilds - please take a look at The Team.

Constitution

   Main Article: Constitution
The first drafts for the official Constitution were created in August 2017, during a time when Clan Quest was just starting to discuss and implement its official Wiki, and with it, a major project focused on creating content on and about Clan Quest. Talks about a new Constitution were necessary, the old Charter had become outdated both in its wording and its scope, and many in the Clan had dreams of expanding beyond just RuneScape. As the Wiki project started to take shape, so too did the new Constitution. The group formerly known as the High Council spent the most time working on it, led by Draziw with help from Cireon and Sirapyro. The talks went into the next year, and picked up once the former Questing Clan of RuneScape's Low Council was brought into the conversation. Finally, on March 10th, 2018, the Constitution was put to a public vote and swiftly accepted as the new official defining document of Clan Quest.

The Clan Quest Constitution is broken down into thirteen (13) articles, each covering a major aspect of the Clan's Government. In short, the Constitution covers:
  1. The officially accepted Clan name and pseudonyms.
  2. The definition of membership in Clan Quest; what is required, what privieges it grants, how it can be lost, etc.
  3. The organization of Clan Quest, including the difference between the Membership-at-Large and its Government, public presentation, branding, infrastructure, and finances.
  4. The rules of Clan Quest, specifically the Revised Code and the Canon of Ethics.
  5. The Government structure, which differentiates Clan Quest from its individual Guilds, and sets the precedent for how each is to be managed. It also defines that no members rank, short of that of a Clan Councilor, is reciprocated across any two Guilds by default.
  6. The definition of the Clan Council, its function, duties, and the requirements for gaining or revoking membership from it.
  7. The definition of a Guild in Clan Quest, how one is formed and what is required to do so, how it is managed, joined, and left.
  8. The definition of a Guild Council, how they operate, what powers they possess, and how one can either gain or lose a place in the group.
  9. The definition of an Honor Council, their responsibilities, how they are publicly elected by their Guild, and how the Council is formed or disbanded.
  10. The definition of an "Other" officier, an article which defines the right the Clan Council, Guild Councils, and Honor Councils possess to create subgroups which they are to manage.
  11. An article that defines the requirements for Clan Quests official association with outside group or organization, which Guilds may manage for their own unique Guild, but the Clan Council must manage for anything relevant to the Clan as a whole.
  12. A non discriminatory clause protecting the rights of anyone who wishes to join Clan Quest or any of its Guilds. This clause overrules any Guild-specific rules or policies.
  13. An article that defines the process for creating and passing amendments to the Constitution.

The Constitution is an in-depth document that provides the strcuture to the entirety of Clan Quest and each of its Guilds. Understanding it is an important part of serving on the Clan Government.

Clan Council

   Main Article: Clan Council
The Clan Council is the top-level administrative body of Clan Quest, and are responsible for the management of all Clan resources, such as websites, communication platforms, branding, and monies, as well as guaranteeing the continued existence of Clan Quest, its Guilds, and its resources. Before the 2018 Constitution, the Clan Council was known as the "High Council" and served as not only the top-level administrative body of Clan Quest, but of the RuneScape Guild as well. With the new Constitution in place, their role as the leaders of the RuneScape Guild was revoked, but their role was expanded to give them the responsibility of managing the entire Clan and ensure its growth. The members of the former High Council were all among the original members of the Questing Clan of RuneScape Guild Council, which resembled a combination of both the old High and Low Councils. Officially, as per the Constitution, the role of the Clan Council is defined as:
Individual Clan Councilors, collectively referred to as “The Clan Council,” shall be those individuals whom are charged with managing, funding, and coordinating the various efforts of Clan Quest and it’s individual Guilds.

—Article VI, Section I

The Clan Council is responsible for all Clan Quest operations out of game including: management of clanquest.org, managing other communication mediums, regularly updating social media profiles, procuring and accounting for clan finances, and all rights or responsibilities attributed the Clan Council by the Membership-At-Large or individual Guilds without limitation.

—Article VI, Section V

Every member of the Clan Council is equal to every other member of the Clan Council - each of them possess the same powers and responsibilities, and are expected to use them as appropriate. Despite this, there is a position known as the "Head of Clan Council", which the Constitution officially defines as:
The Head of Clan Council shall serve as the group's official communicator with the Membership-At-Large, and as a mediator between disputes within the Clan Council. While a “Head of Clan Council” shall be elected from amongst themselves, the Head will be equal in power to the other Clan Councilors. The Head of Clan Council shall be elected on a schedule as determined by the Clan Council, or as a vacancy occurs. The policies of and for that election shall be maintained by the Clan Council.

—Article VI, Section III

In short, the Head of Clan Council is the official mediator between members of the Clan Council, and the official communicator with the Membership-at-Large, but they hold no more power than any other member of their group. The position carried over from the old High Council, where the "Head of High Council" served a very similar purpose. This position was originally held by Draziw upon the Clan's founding on November 9th, 2009, but was taken over by Kappathegray in February 2010. Draziw then took the position up again from September 2010 to October 2013, when MsKonnan10 was elected to the position. She held it until Cireon replaced her in November 2014, a position he held until February, 2019. Currently, Hemsky is the Head of Clan Council.

Promotions to the Clan Council are fairly rare, as the position is only given to those who need the additional tools to perform their duties. Draziw, for example, handles all legal aspects of Clan Quest, its finances, and its domain name. Earth runs and maintains the backend of the server on which the Clan Quest website runs. Cireon and Shane manage the front end of the website and all of its code and design elements, while the former also manages Clan communications. Sirapyro oversees the Wiki, its administration, and its design, and serves as Clan historian. These are not official job titles, and they are not the only roles members of the Clan Council serve, but they are examples of jobs that require a position on the Clan Council, and all the tools the position provdes. To be eligible for a position on the Clan Council, a member must have been a member of any Guild for at least ninety (90) days, serve on a Guild or Honor Council, and receive a 2/3 positive vote from the existing Clan Council, all as defined in the Constitution.

Likewise, removal from the Clan Council is also rare, and has in fact only been done twice in the Clan's history. On October 17th, 2010, a member of the High Council known as Gl im kody was removed from the group and banned from the Questing Clan due to violating the official RuneScape rules and using a bot ingame. Years later, in January 2016, ChaDMcBaDD was retired from the High Council due to prolonged inactivity, with knowledge that his activity would at no point return. There have been other members of the Clan Council who have forfeited their position, but those two are the only ones to have ever been removed from the group. Aside from personally resigning from the Clan Council, a Clan Councilor can only be removed if they are impeached by any Guilds Honor Council and then voted out by half of the active Clan Council.

Members of the Clan Council are recognizeable on any of Clan Quests platforms by their yellow name color. If interested, you can visit the members history page for the Clan Council for a more in depth look at the groups members, former members, promotion dates, and leadership history.

Moderators

   Main Article: Moderators
The Moderators group is one of the oldest of the Clan Quest forums, and have evolved and spread to the Wiki and Discord. The Moderators are a group who answer directly to the Clan Council, and have been given the tools to assist in the various administrative functions not normally available to the Membership-at-Large, or even to members of the Guild or Honor Councils. They are capable of managing the forums, including the ability to relocate, remove, rename, lock, and sticky individual threads, as well as the ability to issue warnings or take administrative action against troublemakers. They possess similar abilities on Discord, including the ability to create and manage text channels and user groups or remove members. On the Clan Wiki, they are capable of editing nearly any protected page and are also the only non-Clan Council group allowed to directly upload pictures onto the Wiki.

Members of the Moderator team are recognizeable on any of Clan Quests platforms by their cyan name color.

Content Coordinators

Content Coordinators

   Main Article: Content Coordinators
The Content Coordinators group serves as the current creator, publisher, distributor and administrator of original content. It is the direct successor of the now disbanded Content Editors group, and currently manages the Monthly Digest and Twitch Channel. The Content Coordinators are the creators of Clan Quest, and are working constantly on projects for everyone to enjoy.

Members of the Content Coordinators are recognizeable on any of Clan Quests platforms by their green name color.

Guild Council

   Main Article: Guild Council
While the Clan Council are the top-level administrators of Clan Quest, they do not have any power in a Guild as far as its practical management is concerned. That responsibility belongs to the Guild Council, a group similar to the Clan Council in structure but responsible for maintaining their own individual Guild. Every Guild in Clan Quest is led by a Guild Council, and their rights and responsibilities are defined in the Constitution as:
The Guild Council is responsible for the leadership of an individual Guild and all the responsibilities associated with that including management of its daily functions, management of the focus interest’s communication channels, event planning, accepting or denying applications for membership into their respective Guild, accepting/denying applications for war within their host game, planning and operation of formal events with other groups within their host game, taking action for violations of the Revised Code, and any other responsibilities or privileges as defined by their Guild rules, Clan Council, and membership-at-large at any given time. Further, they shall be afforded the rights and privileges which may be required to fulfill these responsibilities.

—Article VIII, Section V

As is made clear by the Constitution, the Guild Council of a Guild is effectively the machinery that keeps it running. They are the moderators, the recruitment team, the joy spreaders, the leaders. The Guild Council is a new group as of the 2018 Constitution, but it resembles a combination of the former High and Low Councils, in that the group shares the responsibilities that both of the former groups used to hold. Every Guild Councilor is provided the same tools necessary to run their Guild, and each has an equal level of power, checked only by the limitations they put upon themselves. The only exception to this is the Head of Guild Council.

Much like the Clan Council, every Guild Council chooses its own Head of Guild Council from amongst its own members. The Head of Guild Council, according the the Constitution, must be elected and they must be elected at least once annually, but the freedom to determine the structure of how their election works is left to the Guild Council in question. Officially, the Head of Guild Council is ascribed these positions and additional responsibilities:
  1. They are the chief executive of the Guild
  2. They are the official communicator between the Guild Council and the Membership-at-Large
  3. They have audit authority over all Guild finances, and are authorized to manage all Guild finances
  4. They can override normal Guild Council policy in order to grant a member of the Clan Council entrance to their Guild Council
  5. They have the authority to modify a Guilds specific entry requirements

There are some aspects to the Head of Guild Council that are clearly defined, but "chief executive" is vague enough that it allows each Guild Council to determine what that means for them. Ultimately, though, the Head of Guild Council is the acting leader of a Guild, responsible for guiding the rest of the Guild Council in ensuring not only the continued existence of their Guild, but its expansion as well.

The requirements to join a Guild Council vary depending on the specific Guild, but there are a few constants defined in the Constitution. Any member who is denoted as a member of the Guild Council upon the founding of the Guild is, by default, a member of that Guild's Guild Council. This is also the only possible way a non-member of Clan Quest can become a member of a Guild Council. Members can also be promoted to their Guild's Guild Council if two-thirds (2/3) of the entire Guild's membership vote to have them promoted to the position. The Clan Council may nominate someone for a position on any Guilds Guild Council, and if that nomination is not challenged within three days, the nominee is promoted. If they are challenged, then a formal vote will begin between the members of that Guild Council. Members of the Clan Council can also request they they themselves be added to a Guild Council, a request which may be approved by the Head of Guild Council. If denied, a Clan Councilor can circumvent this request by receiving a majority vote (1/2) from the entire Guilds membership. The most common way a member is promoted to a Guild Council, though, is by being voted into it by the active members of that Guild Council. If a majority of active Guild Councilors in any Guild agree that someone should be on their Guild Council, then they can promote them as they see fit. All other requirements to be promoted are to be determined by each individual Guild Council.

Due to the activity required to manage a Guild, removal and retirement from a Guild Council are more common than any of the other groups in the Clan Government. Typically, anyone who is promoted to a Guild Council will serve in that position for life, unless a certain number of things happen. If half of the active Guild Council votes to remove someone, then they will be removed from the Guild Council. Additionally, a member of a Guild Council can resign the position voluntarily, something they do automatically if they leave the Guild entirely. Any members of a Guild Council may also be "retired", which is different from removal in that typically only inactive members are retired, but if they return to activity and make a written request to have their rank returned, while demonstrating adequate knowledge of the Constitution and their Guild's policies, they can be re-promoted.

Members of a Guild Council are recognizeable on any of Clan Quests platforms by their red name color. Currently, the members of each Guild Council are:

Honor Council

   Main Article: Honor Council
The third "branch" of the Clan Government is the Honor Council, which is the only of the three Councils whose membership is determined by the Membership-at-Large, rather than by the Councils own members. While the Guild Council are responsible for monitoring a Guilde and enforcing its rules, the Honor Council is responsible for enforcing the Canon of Ethics. The Canon of Ethics are a document within the Constitution that lay a framework for the ethics expected of Clan Quest's members. The Canon of Ethics itself is actually fairly vague, and allows an Honor Council a great deal of power in interpretting the document, and rendering decisions based on their interpretations. Officially, as per the Constitution, the Honor Council's role in a Guild is defined as:
The Honor Council shall have the authority to handle appeal of judgements made by the Guild Council regarding the Revised Code, impeach based on non-compliance with the Canon of Ethics throughout the Clan, audit their Guild government, mediate member disputes, and pre-review amendments to the Constitution for editorial and judicial review. It is a group of members whose responsibility is to mediate disputes and decide whether actions within the clan are fair and honorable.

—Article IX, Section IV

In essence, the Honor Council are the judges of Clan Quest and its Guilds. They are their Guilds mediators, interpretors of the Canon of Ethics, and hold a lot of power even outside their Guild, holding the ability to impeach a member of any Guild, or even members of the Clan Council, if they find that they have violated the Canon of Ethics. This is a very important role in ensuring order in a Guild, and so the power to determine what the Guilds Honor Council looks like is given to the Membership-at-Large.

When a Guild is founded, it is expected to have one member serve as its Head of Honor Council by default. This is the only way a non-member of Clan Quest can join an Honor Council, and also the only way any member of any Guild can join an Honor Council without an election taking place. An Honor Council can consist of up to nine (9) members, but the number must be odd and must be greater than three in a Guild with more than fifty (50) members. If any member of an Honor Council resigns or is determined to be inactive, regardless of whether or not they are the Head of Honor Council, then a new election is started in order to select a new Honor Council. Honor Council elections are held publicly, where members of a Guild nominate and vote for who they would like as their Head of Honor Council. Whichever candidate receives the most votes is the winner of the election, and is declared the new Head of Honor Council. They then have seventy-two (72) hours to publicly declare who will serve on their Honor Council with them, or a new election must be held.

These are the only ways one can join an Honor Council; you are either put in place upon the Guilds founding, or you win an election to become the Head of Honor Council and are chosen by the Head to join them. While the members of an Honor Council that are not the Head are not democratically elected, it is expected that voters trust the nominee they are voting for to build Honor Council. Typically, someone campaigning for Head of Honor Council will announce the people, or group of people, they are considering to join them, and so that contributes to their campaign. The structure and responsibilities of an Honor Council require it to be comprised of members who are consistently active within the community, and so their membership is also the most fluid out of any of the groups.

The Honor Council is a team, moreso than any of the other Councils. Members can be freely promoted to and removed from a Guild Council, but once an Honor Council has been formed, it cannot add new members to its ranks until a new election has taken place. Additionally, it cannot lose any members without a new election taking place; if any member of an Honor Council resigns from their position, either from the Council or from the Guild entirely, then a new election must begin for the Head of Honor Council. Additionally, an Honor Council must be active to be effective, and so a Guild Council may petition the Clan Council to review an Honor Council's activity at any point in time. The Clan Council is obligated to wait forty-eight (48) hours for a response from the allegedly-inactive member of the Honor Council, and if they do not receive a response, may remove them and initiate a new election in that Guild. Members of the Honor Council can also elect to remove one of their own members for any reason, including activity, but their own resignation would yield the same result: a new election taking place. As such, if anyone in their Honor Council becomes inactive, a Head of Honor Council is obligated to resign and initiate a new election. They are free to run for the position again, and as many times as they like - there are no term limits, and if an Honor Council remains verifiably active, then it could last for years without an election.

Members of an Honor Council are recognizeable on any of Clan Quests platforms by their blue name color. Currently, the members of each Honor Council are:

Membership-at-Large

"Membership-at-Large" is a term used in official Clan Quest documents to describe the entire Clan; all of its members, in all of its Guilds. While the Clan Government is its own unique body separate from the Membership-at-Large, members of the Clan Government are still part of the Membership-at-Large. The Constitution officially defines the term as:
The Clan Quest Membership-At-Large describes the organization, all of its members, and all Guilds. The Membership-At-Large is the entire Clan, including all governing persons and non-governing persons.

—Article III, Section I, Point 2

Guilds

   Main Article: Guilds
In the official Constitution of Clan Quest, a Guild is defined as:
An individual Guild shall be a collection of entities which represent Clan Quest’s members participating within one specific game or focused interest. Each Guild shall include a Guild Council and an Honor Council. A Guild shall exist for as long as its host game exists, or as otherwise specified herein.

—Article VII, Section I

Each Guild of Clan Quest is a unique community, centered around a specific game or interest, that manages itself separately from all other Guilds within Clan Quest, but are united together under the common Clan Quest brand, and through the use of its websites and communication platforms. There are some requirements to form a new Guild in Clan Quest, specifically outlined in the Constitution and again on the official Guild Application forum thread. Before even posting an application, the requirements to be considered are:
  • A new Guild must have at least five members; a minimum of three must be on its Guild Council, and at least one must be on its Honor Council.
  • A prospective Guild must make a donation in their game or interests currency equating to ten (10) United States dollars to be used as the starting point for their official Guild bank. Depending on the game or interest this may not be possible, and so exceptions will be made case-by-case.
When a prospective Guild has met the requirements, then they must post an application:
  • All applications must be made in writing on the official Clan website.
  • Applications must include the names of every founder, Councilor, and additional member of the Guild.
  • Unless an exception is provided, screenshot evidence of the Clan bank must be provided in the application.

Once an application has been posted, the application must then be screened by both the Clan Council and the Membership-at-Large. A vote on the Guild's application will be held for the next seventy-two (72) hours in which all members of all Guilds determine whether or not the new Guild should be accepted into the Clan. Should a Guild be accepted, they will then be on "probation" for the next one-hundred-eighty (180) days. At the end of this probation, if they still meet the minimum requirements to be a Guild, they are either fully accepted or their membership is challenged by another Guild, who can call a single vote on whether or not to rescind their membership in Clan Quest.

Once a Guild has been accepted into Clan Quest they are a part of it permanently, or until their game, interest, or membership ceases to exist. The members of that Guild, particularly its Guild Council, have sovereign authority over their own Guild, and no other Guild can be created in their game/interest without their written approval. At present, Clan Quest is comprised of three separate Guilds: The Questing Clan of RuneScape, Old School Clan Quest, and the Rocket League Guild.

Questing Clan of RuneScape

   Main Article: Questing Clan of RuneScape
The Questing Clan of RuneScape is the original Guild of Clan Quest, founded in November 2009 on RuneScape. Until March 2018, it was Clan Quest - no other Guilds existed, and the Clan had no formal presence in any other game. Only when the Constitution was implemented on March 12, 2018 did this change, and "The Questing Clan of RuneScape" became just one branch of a much larger "Clan Quest" brand.

The Questing Clan of RuneScape was founded by Draziw and his friends Kappathegray and Sethron 666 after a previous Questing Clan co-founded by Draziw was shut down, but his desire to create a community dedicated to those who enjoyed RuneScape's story lived on. The Clan was thus founder on November 9th, 2009, and opened for recruitment the following day. Within a year it had grown substantially, and adopted a Constitution that established the basis for the three Councils that run the Clan today: The High(Clan) Council, the Low(Guild) Council, and the Honor Council. The Questing Clan of RuneScape continued to grow throughout the years, and its government evolved with the implementation of the Clan Charter, promotion of non-founders to the High Council, and the ever growing importance of the Low and Honor Councils. This only changed when, in late 2017, the High Council began working on a new Constitution so that they could have the framework to expand to more games. Upon that Constitutions acceptance, the High and Low Councils became the Clan and Guild Councils - and everyone who had been a part of the former two groups became the new RuneScape Guild Council.

Old School Clan Quest

   Main Article: Old School Clan Quest
Old School Clan Quest is the second ever Guild formed under the banner of Clan Quest, officially founded after its application was approved on July 8th, 2018. The Guild and its community are based in the spin-off game Old School RuneScape, which was released in February 2013 and is based on a backup of the game RuneScape from 2007. Attempts had been made at forming the Guild for months prior to its official founding, with many once interested founders disappearing or losing interest along the way. In mid-2018 Roadsick became aware of the prospective Guild, and took on a leadership role in founding it. When an application finally was submitted, not only was Roadsick among the five listed founders of the Guild, he was its first ever Head of Guild Council. Alongside him was Santaends, one of the original contributors helping found the Guild, and one of the only original members to maintain their activity and succeed. He would go on to become the new Guilds first ever Head of Honor Council.

Activity in the Guild remained low for the next several months, as they struggled to recruit and maintain new members. A "breath of life", so to speak, was breathed into the Guild when members such as Sugam, Prinessi, and Choto 3000 began to make the push to increase recruitment and community interaction. Choto, for his part, was not only quickly promoted to the Guild Council, but also became its Head of Guild Council, a seat he held until early 2019. During his time as the Head of Guild Council, the Guild grew to over fifty members, and its ingame chat activity often surpassed that of the much larger Questing Clan of RuneScape's.

Rocket League Guild

   Main Article: Rocket League Guild
The Rocket League Guild is the third Guild formed under the Clan Quest brand, and as its name suggests it is based on the videogame "Rocket League", produced by Psyonix. It is a sports-genre game that plays like football (or Soccer, in some countries), but the player operates a rocket-powered car rather than a player. Much like the sport it is based on, the players aim is to push a ball into the enemy teams goalpost to earn points. In August 2018 a "Clubs" system was added to the game, allowing for groups of players to create custom team names, rather than just "blue" and "orange" team, and to create and display their own brand. This update, along with a small but strong community of Clan Questers playing the game, planted the seed that would eventually grow into the Rocket League Guild. Dawn submitted an application for the Guild on June 2, 2019, and it was promptly voted on and accepted by the 5th of that same month. This Guild was disbanded on June 11, 2021 due to the inactivity of its members and the lack of interest to rebuild it.

RuneScape Ironman Guild

   Main Article: RuneScape Ironman Guild
On October 13, 2014, Jagex released the Ironman mode into the game. Ironmen/women are restricted to a certain gameplay (i.e they cannot trade with other players), and is considered to be more challenging than that of the regular RuneScape accounts. Multiple clan members have created ironmen accounts ever since, but it wasn't until May 2020 that the idea for a new guild was born. As it is the custom, every guild gets a separate subforums on clanquest.org. However, due to the Ironman Guild being hosted in the same game as the RuneScape Guild, the creation of a separate section on the forums was deemed unnecessary, and both guilds share the advertising for the others guilds, the idea to encourage members to guest (if possible), the cross collaboration between events, and a shared #rs3-general discord channel. This Guild was disbanded on July 15, 2021 due to the inactivity of its members and the lack of interest to rebuild it.

Chess Guild

   Main Article: Chess Guild
The Chess Guild is the fifth and latest to be included into the Clan's structure. It is interesting to note that the Chess Guild is the first to be based on a real life sport, rather than a videogame. This fact is of vital importance, given that it has set a precedent on what kinds of Guilds can be formed by clan members.

Questaholic

   Main Article: Questaholic
The Questaholic Magazine was a monthly publication put out by the Content Editors team that featured interviews with members of the Membership-at-Large, the monthly Clan Bulletin written by the Head of Clan Council, and a variety of different user-submitted articles such as Guild-specific achievements, games and puzzles, original literature, official Clan and Guild announcements, and more. The scope of the Questaholic Magazine was what the team behind it was willing to put in, and, even though its publication has ceased, it has become a staple of Clan Quest since its founding in January, 2012. Any member of the Clan, in any Guild, could contribute to the Questaholic Magazine so long as their contributions were reviewed and approved by the Magazine team.

The term "Questaholic" was first brought up on October 15th, 2011 after Daviddts brought up the idea of a monthly Clan magazine. Unfortunately, he would resign from Clan Quest before the Magazine ever came into publication, but on January 1st, 2012, the first ever issue of the Questaholic Magazine was released, an effort chiefly led by MsKonnan10 and Lizbeth. Every month for three years, the magazine team put together an issue of the Questaholic for the Clan to enjoy. These early issues were predominantly focused on user-created content outside of the game, and featured a lot of user-submitted recipes, poetry, historical "fun facts", words invented by members of the Clan, and the original Clan member interviews. The early issues also featured a lot of puzzles, riddles, jokes and games, either about RuneScape or just general "off topic" topics. Though beloved by members of the Clan, participation in the Magazine fell by the end of 2014, and so the decision was made to cease publication after the December, 2014 issue was released.

Missing the monthly clan member interviews, in July 2015 Santaends began to release a series of monthly interviews. These were not strictly issues of the Questaholic Magazine, but were inspired by it. The first issue was released in August 2015, and every month after that unitl November 2015. Shortly after the November issue was released, it was publicly announced that the Questaholic Magazine was going to be revived, effective immediately, under Santaends' leadership. The first relaunch issue of the Questaholic was launched that December, and an issue has been released every single month since.

The Magazine team grew as time went on. Santaends activity in the project started to slow, but was picked up by Choto 3000, and additional regular contributors such as Cireon, Tyco Elf, Miss alaska, and Sirapyro helped it grow into a much larger publication than it had been before. In the relaunched edition of the Magazine, a greater focus was put onto content centered around RuneScape and the Clan specifically - the Clan Bulletin was created, as were the RuneScape Achievements and members update articles. Writeups on ingame lore were provided by several members and pulished in the Magazine, particularly before and after a new Quest launched in order to help refresh people on lore information. Older, less game-specific articles such as recipes, jokes/riddles, and historical "fun facts" ceased to be a part of the Magazine.

Throughout early 2018, an effort was undertaken, chiefly by Sirapyro, to move all past issues of the Magazine onto the new Clan Wiki. Time and updates to the forums software on which the Magazine had been published up to then had rendered many older issues unreadable, with broken formatting and missing images. The migration to the Wiki format fixed these problems, breathing a new life into the Magazine and restoring a "lost" piece of Clan history. Following this change, the Magazine was officially relocated to the Wiki as of the January 2019 edition. Along with this change came the implementation of the official Magazine archives - a place where users can easily browse every issue and every article of the Magazine in one place. Additionally. statistics about the Questaholic magazine were assembled and made available on the official statistics page - highlighting the contributions of the Magazine's contributors throughout the years.

On January 17, 2019, Choto 3000 resigned to his position as Editor in chief, which was very quickly picked up by Evilphan. With monumental effort, she rekindled the Magazine's flame and managed to publish eight issues throughout 2019. Unfortunately, by October of that year, Evilphan announced that she wouldn't be able to continue with her role of Editor in chief, and Questaholic was once again put on hold, after more than four years of the successful 'Second Run'. On May 2020, Choto 3000 once again took over, and the team managed to release six new issues. The final blow for the magazine was dealt in October 2020, when real life obligations striked the already dwindling Content Editors group, and Questaholic formally ceased its operations.

You can always find the past issues of the Questaholic Magazine on its dedicated page.

Community

Online

   Main Article: Online Community
The "bread and butter", as it were, of our community. Clan Quest is a community that began online, and the vast majority of its activities and interactions occur online, either in games, on our forums, or in our Discord. We strive to make our community as open and welcoming as possible, and encourage crossover between different gaming communities within our sphere to create a larger, more diverse, and ultimately more robust community.

Real Life

   Main Article: Real Life Meetups
Members of Clan Quest come from all places around the world; from the United States to the United Kingdom, all the way to Hong Kong and back to Argentina. That hasn't stopped us from meeting each other - on several occasions - in the real world, in events that have been both impromptu, such as Draziw visiting an area for business and going to meet whoever lives nearby, or organized, such as the annual event RuneFest or the Clan Quest Summer Camp. For many of our members, the online friendships we have made have evolved into something more, as more and more of us connect in the real world, and continue to do so as more people join.

Clan Services

   Main Article: Clan Services

Website

   Main Article: Clanquest.org
The Clan Quest website, found at clanquest.org, is our primary "hub" for all things Clan Quest. It is from our website that you can access our forums, our Wiki, gain entry to our Discord, and so on. We are constantly updating it to be more user friendly and beneficial to our members, so always keep an eye out for additional changes and resources we might add to it!

Forums

   Main Article: Forums
Other than the ingame RuneScape clan chat, the official Clan Quest forums are the single oldest means of inner-Clan communication in our entire history. They are used by members for event coordination, posting guides, random interaction, and all sorts of our things. They are also used for official communication and administration by the various branches of the Clan Government. More recently, we have also added the infrastructure to join Guilds through our forums rather than the game-specific forums, further strengthening their role in Clan Quest "society"!

Wiki

   Main Article: Home
The Clan Quest Wiki is an official knowledgebase that any member of any Guild can use as they see fit. It's a Wiki, much like Wikipedia, meaning it is a versatile tool for creating organized web pages for your Guide, your Guild, the history of a Council or an event, or even about yourself! The Wiki is open to all of our members, and members of our Wiki team are available to help get you started on how to use the Wiki if you need it. Contact Sirapyro for more information.

Discord

   Main Article: Clan Voice Chat
Clan Quest boasts an active Discord server with nearly 300 members from multiple different Guilds, and nearly every timezone. The Discord provides public channels for every Guild, and several non-Guild interest groups, to discuss different games with fellow members of Clan Quest. After the Constitution was put into place in March 2018, separate channels were made for different games; first Runescape was given a channel, then Old School RuneScape, then Dungeons and Dragons, Rocket League, and so on. The Clan Quest Discord server is set up so that a channel for any requested game can be created so long as there is a group of about a half dozen that wants it, and continuously uses it. Additionally, there are various different bots in use on the Discord server, most notably the "Music Bot", which can be used in any voice channel, and the "RuneInfo" bot, which provides a ton of useful RuneScape-specific information on request.

CQ Official Logo - Dragon.png

Branding

   Main Article: Branding
The official Clan Quest logo, seen on the right, was a collaborative effort between the Clan Council and several prominent members of the community, and was put together by a professional graphic designer hired by Draziw. The logo, along with several different official variations of it, have been made available to the Clan to use on officially-approved Clan Quest projects. Additionally, Clan Quest has a series of official fonts used on the website and all additional mediums, which are available on the official Brand Guidelines page.

User-Submitted Guides

   Main Article: Guides Portal

We are not your skillers, your pvp-ers, or your merchers. We are a more elite band of RuneScape players. We are the adventurers. We are the people who write the guides that others read.

—Draziw, August 2010

From guides to quests to skills, and from how to play games to how to use our own website, members of Clan Quest have a long history of being the ones to write guides. Our entire mantra has always been to help people with the games we play, especially when it comes to lore or quests, and so it is only natural that many of our inherently creative and passionate members would write down their ideas and suggestions. Those guides exist both on our forums and Wiki, immortalized through time and made available to everyone who might benefit from them!

Noobness

   Main Article: Noob
To a visitor to any of Clan Quest's channels, some of our "practices" may seem very curious. Most important amongst these is the tendency for our members to call each other noobs. "Noob", while used in Clan Quest, is a term of endearment; frequently used in friendly banter and to acknowledge a player's favorite friends in the Clan. If you are called a Noob in Clan Quest, rest assured that this is a good thing! Keep in mind, you may be a noob, but you are their noob. They take this very seriously! Also, feel free to call any members of Clan Quest Noobs (as long as you remain polite), and please bear in mind their intentions if you are addressed as a noob while visiting our channels.

Included in the practice of calling people Noobs, you may find that many of our members possess nicknames including "Noob" (or some variation) in their name. Some examples might be Tohtli (Nubhtli), Rerecros (The Noobecros), Draziw (The Boon), Sirapyro (Siranoobo), and so on. Members of Clan Quest are encouraged to assume a "Clan Nickname" which includes Noob in some context!