Buyers and Cellars

This is going to be a short one, because this is really just an introductory quest to a series of three miniquests. We begin by talking to Darren Lightfinger, who aims to establish a Thieves Guild in Lumbridge - more specifically, in the basement of one random Lumbridge house. The only thing standing in his way? Money.

s4qmvtr.png

Luckily, Darren has a plan: there's an expensive chalice in the Lumbridge Bank vault, so we're going to steal it and pawn it for dosh. Simple enough. Our first step is to meet Chief Thief Robin on the grounds of the castle, so he can tell us who actually owns the chalice, so we can steal the key to the case it's locked in. Again, simple enough. At this point there's an optional pickpocketing training session, which I take and am swiftly glad I did:

oG9qoCo.png

Love me a good pop culture reference.

Over to Lumbridge Castle to find Robin, but there's a slight hiccup:

2cez8dW.png

Well, I know who that is: my old friend Father Urhney, who I haven't seen since The Restless Ghost. I head over to his shack, but he's too alert to pickpocket, and none of my attempts to distract him are terribly effective:

nPOgLIB.png

Back to Robin for ideas, and he suggests the obvious solution in this situation:

k2sGMHP.png

Pickpocket the key, grab the chalice, back to Darren, and quest complete!

jKqqTk5.png

There's really not much to this quest for my to discuss, but I do have a couple of points. This is pretty nitpicky, even for me, but the quest hook bugged me. What reason do we have to be going into this random Lumbridge cellar? I don't bring this up a lot because it's usually pretty hand-waveable: we saw a person looking upset, so we stopped to ask what was wrong, or something. But this kind of bugged me because the quest is predicated on our entering a room we'd really have no reason to be entering.

Personally, I'd have had the start of the quest be a flier or noticeboard in Lumbridge, advertising Darren's new guild and inviting us to the first meeting. That would actually give us a reason to go down there, though I guess it would be a bit peculiar to advertise a thieving guild in full view of guards.

Other than that, not a bad quest: lots of signposting, not really any puzzles to solve, very short. But then, it's a novice quest, so what do you want?